![]() ![]() Other, less pressing issues include the lack of any form of in game chat, missing animations and visible models for weapons (copying over the wrench swinging animation from System Shock 2 should work for the sword, and possibly the blackjack, but I have no idea what to do with the bow), various sound issues, loot not being shared between all of the players in the game, and saving and loading do not work. I should be able to fix the synchronization issues, however. Once players have connected to the game, the host and the connected clients have to begin a new game through the main menu and hope (or pray) that it synchronizes properly. I'm not sure if this I'll ever be able to improve this, as adding a new menu to the game would be quite difficult. There is also currently no in-game interface for connecting to multiplayer games, and hosting and joining must be done through the console. The host of the game is able to do most things normally, but clients have difficulty opening some doors, picking locks, picking up certain items, using elevators, and using some inventory items. The two biggest issues at the moment are lag, and the inability of clients to do much of anything other than move around and attack things. Videos are available at the end of this post. It's bug-ridden, laggy, and unreliable but it's working well enough at the moment for players to complete at least a few of the game's missions. After several rather frustrating days, I've managed to restore the unused multiplayer code in Thief 2 to at least a partially working state with a DLL hook.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |